Beta 2.2.0 - Run Through The (Spooky) Jungle
Another week, another update!
The focus this time is on general improvements along with a bit of new content, including a new campaign mission, a new river variation, and new animations and art. Cover now plays a little more differently, in that a bullet is less likely to hit a cover object (sandbag, rock, etc) when nobody is behind it. In a further attempt to set expectations for the game’s difficulty (and to notify players of Arcade mode and unlocking abilities on the Barracks page), I’ve also added an intro/disclaimer page that will show one time at game launch, including for existing saves. I’ve also made Arcade mode a little more arcade-y.
Check out the full list of changes below. Pew pew!
New Features
- New campaign mission, “Run Through The Jungle”. This is a full-on battle in a wooded area with a forking river running through
- New river variation added to map editor
- Added “Go To Barracks” option to end-of-battle screen and pause menu
- Added “Ctrl + R” to “Controls” page – can be used to quick-restart a battle
- Added new alternate sprites for applicable weapons for when they are out of ammo (eg rifle missing clip)
- Added a reload animation. Can be used to tell when an enemy unit is reloading
- Added intro/disclaimer page that is displayed once, advising the player that TWBI is a difficult game but that Arcade mode can be enabled from the Options page for a more casual experience
Changes & Enhancements
- In Arcade mode, all units start with a base evasion of -100%. This effectively makes it so that all bullets on a collision course with a unit will hit their target. No more narrow misses. Sim & Hardcore modes remain as before.
- Adjusted the base cover vs. bonus cover for sandbags, rocks, etc to be weighted more towards bonus cover. This means that a cover object provides less cover than before on its own and more when a unit is hiding behind it. This is meant to simulate units shooting over top of objects when their true target is farther away.
- Increased the collision-box size of crates, making them easier to activate (eg in the case of resupplying ammo)
- A sound now plays when selecting new abilities on the Barracks page
- Pressing ‘Esc’ from a battle launched from the map editor now surrenders by default instead of bringing up the pause menu
Bug Fixes
- Fixed crash bug that would sometimes occur when switching units (using number keys) after a battle was over
- Fixed bug where weapons were drawn behind player highlighter
Files
Get There Will Be Ink
There Will Be Ink
Stick figure armies battling in a notebook, just like you used to draw in class instead of paying attention!
Status | Released |
Author | summitfever |
Genre | Action, Shooter |
Tags | 2D, Difficult, Level Editor, Local Co-Op, Local multiplayer, Shoot 'Em Up, stickman, Twin Stick Shooter |
Languages | English |
More posts
- 1.1.0.3 - More Fixes!Jul 11, 2023
- 1.1.0.2 - Hotfix 2Jun 15, 2023
- 1.1.0.1 - HotfixJun 07, 2023
- 1.1 - Arcade Mode, Skirmish Missions, New AchievementsJun 06, 2023
- 1.0.1.2 - Fixes, Arcade Mode PlansMar 31, 2023
- 1.0.1.1 - HotfixMar 20, 2023
- 1.0.1.0 - Fixes, Balance, Tactical Mode AdditionsMar 18, 2023
- 1.0Mar 11, 2023
- Beta 9.3.1 - Release Date, New Trailer, DemoFeb 19, 2023
- Beta 9.3 - Complete-ish Edition!Jan 28, 2023
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